Carousing in Decantar
To gain XP players may carouse at the end of each session.
Choose a location of Decantar to carouse in (assuming no prior debts) :
Docks (1d6 x 100 gp)- companionship and drink, caimen fishers, crime (not much has changed in the docks since the new arrivals)
North town (1d8 x 100 gp) - expensive highly addictive chemical droplets, hidden illicit catsmint bars, crime, smoking lounges (the guards occasionally break these up, but the highs provided can be exquisite)
Safira's gambling den (1d12 x 100 gp) - gambling games, entertaining, and expensive drink (a repurposed and expanded tavern backed by a powerful merchant)
South town (1d6 x 100 gp) - drink, tests of strength, most giant woman-sized architecture in town is here
Make a save vs poison.
On failure - roll on associated carousing table.
On success - roll on rumor table for a location the PC is interested in gathering information about.